![]() ![]() Their usual work on HOI is to create the icons and buttons you like to push and glance at as well as a few portraits here and there so this was indeed a challenge for them. Our artist sure did an amazing job here and can you believe that this was the first time they ever created such a huge piece of art?! The whole illustration from gathering references to thumbnailing to finally done took approximately 3 weeks, 2 of which were dedicated to be set after each other, while the rest of the remaining days were spread out in between other work our artist had to prioritize. Being able to toggle a grey-scale filter on and off can do wonders and give a new perspective and light to the image. ![]() The darkest part of it matched the darkest parts of the horse and rider in the foreground and therefore looked off in its position.įlipping a adjustment layer of Black and White on and off helped with a quick overlook of the scene since sometimes colours can deceive. The example with the field kitchen was that it didn’t look believable. The things at the foreground should be the darkest and as further back you go in the image the lighter in value it is. Not to get in and be TOO technical about what was happening in this stage, in short, our artist checked the contrasts to make them feel believable. Luckily tho it was at least caught!įor example, the darkest part of the field kitchen was too dark to match where it stood in the field and our artist had to make it lighter in value to push it back where it belonged in the image. And at this stage our artist, together with lead artist and art director, checked the values of the image.Īrguably this could have been done much earlier in the process but sometimes you simply forget until it bites you in the ass. Here the decision to actually raise the ground a good chunk to balance the whole image better was taken. Let the horses be the stars!Īnd in this stage the character got more defined as well as the background getting more painterly. Remember the thumbnailing? Yeah those explosions had suddenly stolen the show which was a big no-no. So now we are heading somewhere! The noisy background elements were taken out because it was too distracting which wasn’t entirely the case up until now. Thanks to Jamor who so kindly rallied to our artist’s aid, gave them proper reference material and managed to steer clear of an embarrassing illustration. But also a very good thing to do! Sometimes you just have to realize that the best way to fix something is to start over. There's a reason why artists live by “kill your darlings”. It dawned on them that they had to re-do some stuff. Sad artist noises were once more heard as they realized the finds they had collected in their PureRef were indeed inaccurate for the time period. Was that gear time period accurate? Were those crates truly used? What's up with those crazy large tents? Why are they even white? How strange… They choose to change the direction of motion from left to right because that is the way we read as well as adding another rider in the foreground to give visual depth of the image.Īnd yes… You saw right. The first WIP that’ll be shared is the very first “clean” thumbnail that Podcat and Archangel85 together with our artist went for. Pro tip here is always be clear on communication with the team to deliver the most accurate representation you can as well as often showing the progress to steer the illustration in the right direction. Here we also see our artist giving us the A-B-C-D options for easier communication with the team. For example, the darkest parts are the most visually interesting ones where we want you to look first and the lighter ones are secondary and not as important. Mostly to be able to tell hierarchy in the scene quickly. There's a bunch of ways to go about thumbnails and our artist usually use grey scale when doing these. Yes they take no time to make, that’s the point. ![]()
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